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Awesome D&D Spell Combos

In the world of Dungeons and Dragons, spellcasting classes like wizards, sorcerers, clerics, warlocks, and paladins have a vast array of spells at their disposal, each with its unique effects and uses. However, not all spells are created equal, and some combinations can be particularly effective in certain situations. This article will explore some of the best spell combinations for different classes and discuss when and how to use them to maximum effect. 

For Wizards and Sorcerers, one of the best spell combinations is using "Web" and "Fireball." 

"Web" creates a 20-foot-radius sphere of sticky webs that heavily obscure the area and can hold creatures within its radius. "Fireball," on the other hand, creates a 20-foot-radius sphere of fire that significantly damages all creatures within its radius. When used together, "Web" can immobilise a group of enemies, making them easy targets for the devastating "Fireball" spell. 

Another powerful spell combination for wizards and sorcerers is "Mirror Image" and "Displacement." "Mirror Image" creates illusory duplicates of the caster, making it difficult for enemies to target the real wizard or sorcerer. "Displacement" also makes it hard for enemies to target the wizard by shifting its image by a few feet. When used together, these two spells make the wizard or sorcerer extremely difficult to hit, allowing them to cast other spells or safely escape. 

For Clerics, the best spell combinations are "Heal" and "Remove Curse." 

The "Heal" spell is a powerful healing spell that can restore a significant amount of hit points to the target creature, while the "Remove Curse" can free the target from any curse effects currently affecting it. This combination can quickly heal and revive an injured party member while removing any adverse effects hindering them. 

Other effective spell combinations for clerics is "Protection from Evil and Good" and "Bless." "Protection from Evil and Good" creates a magical barrier around the target that protects them from harm from any celestial, fiendish, or undead creature, as well as from any spells or effects created by such creatures. The "Bless" spell grants the target with bonus to attack and save throws, making them more effective in combat. When used together, these spells can significantly enhance the effectiveness of a party member in combat, especially against powerful supernatural enemies. 

For Warlocks, a potent spell combination uses "Eldritch Blast" and "Armor of Agathys." 

"Eldritch Blast" is a powerful spell that sends a beam of force towards your enemies, dealing damage on hit. "Armor of Agathys" creates a protective barrier around the warlock that damages enemies that hit the warlock in melee. Together these two spells can damage enemies while protecting the warlock. 

For Paladins, a potent spell combination is "Lay on Hands" and "Bless." "Lay on Hands" is a healing spell that allows a paladin to heal a target creature by touch, and the "Bless" spell grants the target a bonus to attack and saving throws. This combination can quickly revive a fallen party member and make them more effective in combat. 

It's worth mentioning that D&D is a game with a lot of flexibility, there are no one-size-fits-all spell combinations that always work, and as a player, you should consider the context of your game, the environment and the creatures you're facing, as well as the strengths and weaknesses of your party members. However, by understanding and utilising some of the spell combinations discussed in this article, you can significantly increase the effectiveness and versatility of your spellcasting characters in any situation.

And another powerful spell combination for wizards and sorcerers is "Invisibility" and "Fly." "Invisibility" makes the wizard or sorcerer invisible to their enemies, allowing them to approach undetected and strike from a safe distance. "Fly" allows the wizard or sorcerer to fly, allowing them to reach high places, evade ground-based enemies, and strike from above. Together, these two spells can be used to create a devastating sneak attack or escape from danger.

For Clerics, a powerful spell combination uses "Freedom of Movement" and "Hold Person." "Freedom of Movement" allows the cleric to move freely and ignore any effects that would impede their movement. "Hold Person" can freeze a target in place, making them an easy target for the cleric's allies. Together, these two spells can neutralise a powerful enemy while allowing the cleric to move freely and support their allies.

For Warlocks, a potent spell combination uses "Hex" and "Bane." "Hex" places a curse on a target, giving the warlock advantage on attacks against them. In contrast, "Bane" curses all creatures within a specific area, giving allies advantage on attack rolls against them. Together, these two spells can be used to significantly increase the effectiveness of the warlock and their allies in combat, especially against a large group of enemies.

For Paladins, a potent spell combination uses "Protection from Evil and Good" and "Zone of Truth." "Protection from Evil and Good" creates a magical barrier around the paladin that protects them from harm from any celestial, fiendish, or undead creature, as well as from any spells or effects created by such creatures. "Zone of Truth" causes all creatures within a particular area to speak only the truth, making it an effective spell for interrogations or negotiations. 

Together, these spells can protect the paladin and their allies while gaining valuable information from enemies or neutral parties.

Overall, spell combinations in Dungeons and Dragons can significantly enhance the effectiveness of spellcasting classes and provide players with a wide range of options. It's essential to consider the context of the game, the environment and the creatures you're facing, and the strengths and weaknesses of your party members. With the right spell combinations, spellcasters can be formidable in any situation.