The Dungeon Masters Guide to Getting Out of Your Chair
A game of D&D can last eons. Just one session alone has the habit of spanning six or even twelve hours. So being sat in one position for the entire game can be a real strain on your back.
Of course there are numerous breaks in the game for you to walk about the room and stretch them o’l pins. Though in our opinion, a Dungeon Master that stays on their bums is most likely a really bad Dungeon Master.
Passion when storytelling is essential to engaging your audience. There is nothing suspenseful in just talking slowly and quietly. You gotta get up, out of your chair, lean in and take the players into your gaze.
When you attend a conference or public meeting, rarely do we see the host stood below the guests. Instead they are elevated above them in a position of power which stems back to our childhoods.
Kids looking up to their parents is the base separation of power that every Dungeon Master must yield to their advantage.
You instantly feel incharge and when you speak, everyone listens.
Movement is not only healthy it is engaging. Accents and silly voices are good but physically embodying the monsters and NPC you create while standing will really hit a cord with your players.
Next time you’re running a game try it out and see for yourself.