Elturel Has Fallen - Game Highlight
One of the most enjoyable aspects of running D&D games is seeing players develop a distinct play style for their character. Since her first session, Molly has used her character Naeris (High Elven Kensei Monk) as a ranged striker: she vaults up to the rooftops, dropping arrow after arrow into helpless opponents, before closing in to finish off weakened stragglers with a flurry of blows. This would be infuriating was I not loving every minute of it (being a DM is largely about learning to lose with grace).
For today’s session, she decided to mix things up slightly. The party was trying to storm a key bridge that divided the halves of a ruined city. Blocking their way were several diabolical foes known as “Merregons”. Dubbed “baby-faces” by the party, these creatures make excellent sentinels and had formed a defensive perimeter. Their defensive stance made them difficult to hit, and their whirling halberds formed a nigh-impenetrable hedge of steel.
So, naturally, Molly decided to test the “nigh” bit. Having taken her usual perch up on a nearby building and loosed a couple of ranging shots at the devils, Naeris hopped down to follow through with her “flurry of blows” ability. Unfortunately, I’m a fan of homebrewing.
The nimble elf dodged the first attack, but that just left her open for the second Merregon’s strike. Crashing onto her back, Naeris was left staring at the open sky. As a third attacker rushed in and the rest of the party scrambled to assist, Naeris muttered to herself (and Molly chastised the rest of us):
“See? This is why I keep to the rooftops.”
Honourable mention - Line of the night
DM *description*: The devils are communicating telepathically, so their co-ordination is done in complete silence.
Sally *nodding*: I’ve seen the same kind of thing in Maths departments.