DRAW STEEL: The Delian Tomb
FREE 2-hour taster session for Draw Steel:
A quiet village is troubled by a growing menace, and brave souls are needed to uncover the truth.
Rumors speak of an ancient, sealed tomb hidden nearby. Strange lights, missing villagers, and whispered fears suggest that something within has begun to stir. Venture into shadowed halls, face cunning foes, and test your courage as part of a band of capable heroes.
Join this introductory adventure for Draw Steel, designedby none-other than Matt Colville and his team at MCDM, and run by Rolldark GM Damien Hallwood.
Beginners welcome! Learn a brand-new ruleset of Tactical, Heroic, Cinematic Fantasy, with each new rule being introduced through play.
Never miss a hit! That's right, no wasted turns as every action feels useful and thematic. But, be warned, the same goes for your enemies!
Position matters! Meant to be played on a grid, Draw Steel is all about placement and tactics, where exciting rules such as forced movement and flanking are pivotal to every victory.
Push your luck! The longer each battle goes, the stronger you and your foes become, as heroic resources used for special moves increase with every turn. The more encounters you win before resting, the stronger you become, but your ability to heal is limited, so ask yourselves "can we do ONE more?"
The adventure is designed for 4–7 players and promises action, teamwork, and classic dungeon-delving thrills.
The taster game will feature a full combat scenario, giving you a chance to try Draw Steel, learn the rules and throw-down with some monsters.
If you want to find out how the fight began, and where the story goes next, you will be given first refusal on tickets for a full two-session game.
Taster session begins Friday 17 April, at 7.30. The full 'one-shot' will be booked soon after.
FREE 2-hour taster session for Draw Steel:
A quiet village is troubled by a growing menace, and brave souls are needed to uncover the truth.
Rumors speak of an ancient, sealed tomb hidden nearby. Strange lights, missing villagers, and whispered fears suggest that something within has begun to stir. Venture into shadowed halls, face cunning foes, and test your courage as part of a band of capable heroes.
Join this introductory adventure for Draw Steel, designedby none-other than Matt Colville and his team at MCDM, and run by Rolldark GM Damien Hallwood.
Beginners welcome! Learn a brand-new ruleset of Tactical, Heroic, Cinematic Fantasy, with each new rule being introduced through play.
Never miss a hit! That's right, no wasted turns as every action feels useful and thematic. But, be warned, the same goes for your enemies!
Position matters! Meant to be played on a grid, Draw Steel is all about placement and tactics, where exciting rules such as forced movement and flanking are pivotal to every victory.
Push your luck! The longer each battle goes, the stronger you and your foes become, as heroic resources used for special moves increase with every turn. The more encounters you win before resting, the stronger you become, but your ability to heal is limited, so ask yourselves "can we do ONE more?"
The adventure is designed for 4–7 players and promises action, teamwork, and classic dungeon-delving thrills.
The taster game will feature a full combat scenario, giving you a chance to try Draw Steel, learn the rules and throw-down with some monsters.
If you want to find out how the fight began, and where the story goes next, you will be given first refusal on tickets for a full two-session game.
Taster session begins Friday 17 April, at 7.30. The full 'one-shot' will be booked soon after.

