A quiet village is troubled by a growing menace, and brave souls are needed to uncover the truth.
Rumors speak of an ancient, sealed tomb hidden nearby. Strange lights, missing villagers, and whispered fears suggest that something within has begun to stir. Venture into shadowed halls, face cunning foes, and test your courage as part of a band of capable heroes.
Join this introductory adventure for Draw Steel, designed by none-other than Matt Colville and his team at MCDM, and run by Rolldark GM Damien Hallwood.
Beginners welcome! Learn a brand-new ruleset of Tactical, Heroic, Cinematic Fantasy, with each new rule being introduced through play.
Never miss a hit! That's right, no wasted turns as every action feels useful and thematic. But, be warned, the same goes for your enemies!
Position matters! Meant to be played on a grid, Draw Steel is all about placement and tactics, where exciting rules such as forced movement and flanking are pivotal to every victory.
Push your luck! The longer each battle goes, the stronger you and your foes become, as heroic resources used for special moves increase with every turn. The more encounters you win before resting, the stronger you become, but your ability to heal is limited, so ask yourselves "can we do ONE more?"
This adventure is designed for 5–7 players and promises action, teamwork, and classic dungeon-delving thrills. The adventure can run as a short few sessions at level one, or run all the way through a complete story to level 3 lasting a few weeks, depending on player interest.
2 to 3 sessions (depending on the players!) begin on 27th March, then the next two Fridays (potentially) thereafter.
A quiet village is troubled by a growing menace, and brave souls are needed to uncover the truth.
Rumors speak of an ancient, sealed tomb hidden nearby. Strange lights, missing villagers, and whispered fears suggest that something within has begun to stir. Venture into shadowed halls, face cunning foes, and test your courage as part of a band of capable heroes.
Join this introductory adventure for Draw Steel, designed by none-other than Matt Colville and his team at MCDM, and run by Rolldark GM Damien Hallwood.
Beginners welcome! Learn a brand-new ruleset of Tactical, Heroic, Cinematic Fantasy, with each new rule being introduced through play.
Never miss a hit! That's right, no wasted turns as every action feels useful and thematic. But, be warned, the same goes for your enemies!
Position matters! Meant to be played on a grid, Draw Steel is all about placement and tactics, where exciting rules such as forced movement and flanking are pivotal to every victory.
Push your luck! The longer each battle goes, the stronger you and your foes become, as heroic resources used for special moves increase with every turn. The more encounters you win before resting, the stronger you become, but your ability to heal is limited, so ask yourselves "can we do ONE more?"
This adventure is designed for 5–7 players and promises action, teamwork, and classic dungeon-delving thrills. The adventure can run as a short few sessions at level one, or run all the way through a complete story to level 3 lasting a few weeks, depending on player interest.
2 to 3 sessions (depending on the players!) begin on 27th March, then the next two Fridays (potentially) thereafter.