Campaign World - Elaemaria

£10.99

Discover Elaemaria, where sacred unicorns sustain all magic and an uneasy pact divides the southern lands from a powerful vampire empire. This 40-page world guide explores ancient forests, haunted mountains and cities built upon buried secrets. With a regional map, detailed cultures, languages, character inspiration and adventure hooks, it gives players and Game Masters a compelling setting for their next campaign.

Discover Elaemaria, where sacred unicorns sustain all magic and an uneasy pact divides the southern lands from a powerful vampire empire. This 40-page world guide explores ancient forests, haunted mountains and cities built upon buried secrets. With a regional map, detailed cultures, languages, character inspiration and adventure hooks, it gives players and Game Masters a compelling setting for their next campaign.

The Rolldark Press approach

Good games begin before the dice roll.

We bring the care we put into running games to every adventure, guide and map: useful at the table, rich in possibility and ready to become part of your story.

01 / THE PEOPLE

Made by people who run games

Rolldark lives at the table. We think about what players will ask, where a story might turn and what a GM needs in the moment.

02 / THE CRAFT

Details with a purpose

Places to explore, characters to remember and useful touches that give you something to work with when the players surprise you.

03 / THE EXPERIENCE

Clear when it counts

Ideas are easier to run when you can find what you need. Our resources aim to keep the story moving, even when plans change.

04 / YOUR TABLE

Yours to make your own

Run the whole adventure or borrow a scene, a map or an idea. Take what works for your group and shape the rest around them.