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The Hollow Bell - D&D Beginner Oneshot
Four missing children. A silent copper mine. A town about to put its trust in the wrong man.
Briarford is struggling. Its mine has closed, a mysterious fire has shaken the town, and four children have vanished. When a stranger arrives promising protection, the people are ready to listen. Your players have until sunset to discover what happened, venture into the occupied mine and bring the children home.
The Hollow Bell is a complete, beginner-friendly D&D one-shot that gives new heroes a town worth caring about and new Dungeon Masters the guidance to run it with confidence. Expect investigation, memorable characters, puzzles, traps and encounters that leave room for negotiation, clever plans and combat.
The 39-page adventure includes read-aloud text, clear DM guidance, complete enemy profiles, printable clues and puzzles, seven maps, a one-page running sheet and a separate spoiler-free player brief. The core adventure takes approximately 4–5 hours, with optional scenes if your group wants a longer session.
For 4–5 level-2 characters. Fifth edition compatible. Easy to place in your own campaign world, and a strong first adventure for players and DMs alike.
Four missing children. A silent copper mine. A town about to put its trust in the wrong man.
Briarford is struggling. Its mine has closed, a mysterious fire has shaken the town, and four children have vanished. When a stranger arrives promising protection, the people are ready to listen. Your players have until sunset to discover what happened, venture into the occupied mine and bring the children home.
The Hollow Bell is a complete, beginner-friendly D&D one-shot that gives new heroes a town worth caring about and new Dungeon Masters the guidance to run it with confidence. Expect investigation, memorable characters, puzzles, traps and encounters that leave room for negotiation, clever plans and combat.
The 39-page adventure includes read-aloud text, clear DM guidance, complete enemy profiles, printable clues and puzzles, seven maps, a one-page running sheet and a separate spoiler-free player brief. The core adventure takes approximately 4–5 hours, with optional scenes if your group wants a longer session.
For 4–5 level-2 characters. Fifth edition compatible. Easy to place in your own campaign world, and a strong first adventure for players and DMs alike.
