A dying dragon. A stolen promise. A city waiting for your decision.
For nine centuries, the silver dragon Auraleth has protected Veyrhold. Its magic lifts the city’s markets and holds danger beyond its walls. Now that magic is failing, and the people who depend on it may have taken far more than they were ever given.
Summoned by the Celestial Order, your players must uncover an ancient covenant, recover a stolen relic and reach the dragon before Veyrhold’s protective light goes out. Along the way, they will face puzzles, rival interests and a dangerous ritual already in motion. Saving the city is possible. Deciding what the city has the right to ask of its protector is harder.
The Last Light of Veyrhold is a complete, 5e-compatible one-shot for 4–5 level-5 characters, designed for 4–5 hours of play. Its 30-page adventure guide includes read-aloud passages, three puzzles, an objective-driven finale, complete adversary statistics, printable handouts, a one-page DM reference and guidance for different party sizes and player choices. A separate player brief and maps help you get the adventure to the table.
A high-fantasy story of discovery, civic intrigue and bittersweet heroism, with a final choice your players will remember.
A dying dragon. A stolen promise. A city waiting for your decision.
For nine centuries, the silver dragon Auraleth has protected Veyrhold. Its magic lifts the city’s markets and holds danger beyond its walls. Now that magic is failing, and the people who depend on it may have taken far more than they were ever given.
Summoned by the Celestial Order, your players must uncover an ancient covenant, recover a stolen relic and reach the dragon before Veyrhold’s protective light goes out. Along the way, they will face puzzles, rival interests and a dangerous ritual already in motion. Saving the city is possible. Deciding what the city has the right to ask of its protector is harder.
The Last Light of Veyrhold is a complete, 5e-compatible one-shot for 4–5 level-5 characters, designed for 4–5 hours of play. Its 30-page adventure guide includes read-aloud passages, three puzzles, an objective-driven finale, complete adversary statistics, printable handouts, a one-page DM reference and guidance for different party sizes and player choices. A separate player brief and maps help you get the adventure to the table.
A high-fantasy story of discovery, civic intrigue and bittersweet heroism, with a final choice your players will remember.