The Roots Remember, The Eye Watches
A forest of stolen memories. Five heroes. One secret too many.
The Greenwood remembers those who have passed through it. Beneath its soil, ancient roots hold fragments of lives, loves and terrible crimes. Now a hidden cult is stealing those memories and turning the forest into a weapon. By dawn, its reach could extend far beyond the trees.
Your players must follow a poisoned river, help an occupied town and descend into the Root Archive before its secrets are unleashed. Allies have reasons to keep things hidden, and the final battle asks the party to dismantle a dangerous machine while fighting for the people caught inside it.
The Roots Remember, The Eye Watches is a dark heroic fantasy adventure set in Elaemaria. It combines investigation, difficult choices and a finale where the players’ actions throughout the adventure shape their chances of victory.
The 33-page, 5e-compatible guide includes read-aloud text, complete adversary profiles, printable evidence, maps, a one-page DM running sheet and guidance for powerful character abilities and unexpected choices. A separate player brief helps the group prepare without revealing the mystery.
For five level-12 characters. Allow 6–7 hours for the full adventure, or use the included guidance to run a 4–5 hour version.
The Roots Remember, The Eye Watches
A forest of stolen memories. Five heroes. One secret too many.
The Greenwood remembers those who have passed through it. Beneath its soil, ancient roots hold fragments of lives, loves and terrible crimes. Now a hidden cult is stealing those memories and turning the forest into a weapon. By dawn, its reach could extend far beyond the trees.
Your players must follow a poisoned river, help an occupied town and descend into the Root Archive before its secrets are unleashed. Allies have reasons to keep things hidden, and the final battle asks the party to dismantle a dangerous machine while fighting for the people caught inside it.
The Roots Remember, The Eye Watches is a dark heroic fantasy adventure set in Elaemaria. It combines investigation, difficult choices and a finale where the players’ actions throughout the adventure shape their chances of victory.
The 33-page, 5e-compatible guide includes read-aloud text, complete adversary profiles, printable evidence, maps, a one-page DM running sheet and guidance for powerful character abilities and unexpected choices. A separate player brief helps the group prepare without revealing the mystery.
For five level-12 characters. Allow 6–7 hours for the full adventure, or use the included guidance to run a 4–5 hour version.